Below the Beat (pre alpha, all suggestions are appreciated)v13
Crack shadows into synth notes with a golden bat, descend to the hearth of frequencies.
COMMENTS · 14
Beautiful art style, with super clean and detailed animations! Even though it’s pixel art, the 3D effect comes through really well.
A couple of small suggestions:
It would be great if the mini-map could be made a bit larger, so it's easier to see our exact position and which room each door leads to.
Adding a cooldown or brief delay between Shift dodge-rolls would add more challenge. Right now, you can just spam Shift to zip around the room and dodge everything endlessly!
I'm really glad the game intrigued you, at least visually, and thank you for the feedback. Right now, I've barely managed to implement the very first layer of the game structure; it's still completely missing the mechanics I have in mind. However, I've updated it in the meantime, trying to give it a bit of pacing right from the start. If you feel like giving it a try, I'd be more than happy to hear your thoughts
Les sorties vers les autres niveau ne sont pas très voyantes , mais je jeu est sympa...bonne continuation
Thank you so much! I hope you'll keep an eye on my game. I've made quite a few changes, and if you feel like giving it a try, I'd love to hear your feedback
Je viens de tester, la mini carte aide beaucoup a trouver son chemin...par contre le bouton Pry fonctionne, mais ne touche pas toujours les ennemis 🤗
Je suis mort et me suis retrouvé coincé ́à la fontaine...et j'ai touché a tout pour me dégager, mais impossible...alors sans faire exprès j'ai ouvert le menu comme sur le 2ème photo) et je crois que j'ai ouvert une sorte de menu développeur...et lui aussi j'ai pas réussi à sortir lol Bonne continuation 🤗
No, no, it wasn't the fountain that got you stuck, but if you get too close to the green slimes, they stick to you; then to free yourself, you have to hit them 7 light times, slash
For the developer menu, I am looking for a way to hide it from the release. I hope to get it done by tomorrow ^^
Peut-être le protéger par un mot de passe, ou demander de le masquer avant publication
now you shouldnt see the dev menu
Je ne le vois plus! Et j'ai l'impression que le personnage est plus fluide dans ses déplacements! Bien joué! Je publie mon jeu demain 🤗
Tell me When Your game is released ^^
@ChunkyPelicanVoilà , il est publié 🤗
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